Augmented reality on mobile devices
Augmented reality has entered the area of interest of consumers and, of course,
that of programmers, too, along with the development of processors and graphics
cards on mobile devices. However, one of the first devices that used the idea
behind this technology was Sensorama, created by Morton Heilig, over 40 years
ago. The device worked on similar principles, but with a more "rudimentary"
manner or implementation. What made augmented reality famous was the appearance
of the well-known Google Glass, and the one that managed to push the barriers
further is the device patented by Microsoft, Kinect, together with the virtual
headphones. I will not focus on these topics, as they belong to a different
category, which I would call "still experimental". Nevertheless, these
technological "pushes" made the appearance of Augmented Reality (AR) possible
also on the mobile devices. Nowadays, even a novice programmer can build such an
application with the help of some powerful SDKs made available to anyone.